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Version: 0.7.6

  • UX:Introduced an AmmoBar ProgressBar to visually indicate fireball ammo recharge status, updating its value in sync with the ammo timer.
  • UX:Refactored main character code to initialize and update the new status bar, improved UI label updates, and cleaned up unused or redundant code.

  • Version: 0.7.5

      Adjusted camera movement speeds in cameraVertical.gd. Modified torpedo and roller spawn ranges in world_1.gd for better distribution. Increased platform density and added distance-to-target UI updates in world_4.gd.
    1. NEW::IUpdated world scripts to calculate and update this distance in real time for each world, using the player's position relative to the exit or portal. This provides players with immediate feedback on their progress toward the level goal.
    2. UX:Increased initial fireball ammo
    3. UX:Increased torpedo speed and collision radius.
    4. UX:Adjusted camera movement speeds.

    5. Version: 0.7

      1. UX: Explosion effects

      2. Version: 0.6

        1. NEW:Aim and shoot with the mouse cursor.
        2. UX:Increase in available defenders
        3. UX: Explosion effects

        4. Version: 0.5.3

          1. NEW: Sound effects.
          2. NEW: Credits added in the console to thank those that have helped me.

          3. Version: 0.5.2

            1. NEW:: Open the console by pressing ~ You can enter Cheat Codes if you know them!

            2. Version: 0.5.1

              1. NEW:: All enemies will now destroy platforms while they are chasing you!
              2. UX: Shrinking animation is now smoother.

              3. Version: 0.5

                Out of Alpha and into BETA!

                1. NEW: Tutorial level
                2. UX: Defenders will wait in place and only move toward an enemy when detected.
                3. UX: Rebalancing for powerups and difficulty.
                4. Fixed: World 4 runs smoother on older machines.

                5. Version: 0.250127

                  1. UX: Title screen will tell users if there is an update.
                  2. UX: Rollers are slightly slower
                  3. UX: 3 Defenders instead of 1 when the recharge timer hits zero.
                  4. UX: Defenders are faster.
                  5. UX: Rebalancing for powerups and difficulty.
                  6. Fixed: World 4 runs smoother on older machines.
                  7. Fixed: Defenders lifetime was infinite.
                  8. Fixed: World 2 portal now goes to correct level
                  9. Fixed: Purple Torpedo was still active a 1 second after being killed.

                  10. Version: 0.250123

                    1. UX: Player is slightly faster.
                    2. UX: Rebalancing for powerups and difficulty.
                    3. Fixed: World 3 was crashing on load.

                    4. Version: 0.250121

                      1. UX: Camera shake
                      2. UX: Level difficulty rebalancing
                      3. Fixed: Select enemies would spawn and track without the player being detected first

                      4. Version: 0.250119

                        1. NEW: Musical tracks.
                        2. NEW: Hidden cheat code to choose which level you start from.
                        3. UX: Text labels for defender now accurately show how many defenders are left after a powerup event.
                        4. UX: Moved top collision shape higher to allow players to jump on the top barriers
                        5. Fixed: Crashing when player is no longer in player node
                        6. Fixed: Purple Torpedo was not spawning
                        7. Fixed: Defender Powerup was spawned outside of the players reach.
                        8. Fixed: Defender drifts off the screen when fired and no enemies are present
                        9. Fixed: World 5 teleportation was not working

                        10. Version: 0.250117

                          1. NEW: Scoring system.
                          2. UX: Some spawn points for enemy were "unfair"
                          3. Fixed: Green Grinder was not responding to defender hits and was invincible. Green grinder can now be killed.

                          4. Version: 0.250115

                            1. NEW: Roller enemy. It won't kill you, but it will make your life difficult.
                            2. UX: Audio sound effects
                            3. UX: Red Eater enemy spawned too quickly and too often.

                            4. Version: 0.250110

                              1. NEW: Purple Square enemy
                              2. NEW: Defender powerups
                              3. NEW: Redesigned World 1 as an intro level that is easier with simple tutorial text.
                              4. Fixed: World 4 camera crash when speed up/ slow down applied.

                              5. Version: 0.250108.2

                                1. NEW: Pause game during play
                                2. NEW: Green Grinder enemy!
                                3. UX: Reduced cooldown time for Defender
                                4. UX: Shrink speed and rotation increased
                                5. UX: Change enemy spawn to be farther from the spawn point
                                6. UX: Defender lifetime increased
                                7. Fixed: Refactored particle code to reduce lag and stutter.

                                8. Version: 0.250107

                                  1. UX: Shrinking mechanic will be persistant until button is clicked again.

                                  2. Version: 0.250106

                                    1. NEW: Added addtional music
                                    2. UX: Defender bullet lasts longer

                                    Version: 0.250105

                                    1. NEW: XBox controller support.
                                    2. NEW: Game checks to make sure its the current version.
                                    3. UX: Improved UI menu.

                                    Version: 0.250104

                                    1. UX: Refactored random platform code to load faster.
                                    2. UX: Changed particles to be more animated.

                                    Version: 0.250101

                                    1. NEW: SHOOT BACK! A Defender seeking weapon can be launched. It will track the nearest Red Eater and recharge every 15 seconds.
                                    2. Fixed: Worlds have more platforms to make it more challenging.

                                    Version: 0.241231

                                    1. NEW: Users can now press 1, 2, or 3 to speed up or slow down the camera
                                    2. UX: Changed background colors on levels to differentiate them
                                    3. UX: Spawner platforms have a "thicker" minimum height when procedurally generating.

                                    Version: 0.241230

                                    1. NEW: Added controls to shrink the hexagon on keypress to sneak around Red Eaters
                                    2. NEW: Added controls to speed up the camera
                                    3. UX: Slowed down the Red Eater

                                    Version: 0.241229

                                    1. UX: Randomized Red Eater spawn points on all levels.
                                    2. Fixed: Player being able to leave via the right side.