- NEW:: All enemies will now destroy platforms while they are chasing you!
- UX: Shrinking animation is now smoother.
Version: 0.5
Out of Alpha and into BETA!
- NEW: Tutorial level
- UX: Defenders will wait in place and only move toward an enemy when detected.
- UX: Rebalancing for powerups and difficulty.
- Fixed: World 4 runs smoother on older machines.
Version: 0.250127
- UX: Title screen will tell users if there is an update.
- UX: Rollers are slightly slower
- UX: 3 Defenders instead of 1 when the recharge timer hits zero.
- UX: Defenders are faster.
- UX: Rebalancing for powerups and difficulty.
- Fixed: World 4 runs smoother on older machines.
- Fixed: Defenders lifetime was infinite.
- Fixed: World 2 portal now goes to correct level
- Fixed: Purple Torpedo was still active a 1 second after being killed.
Version: 0.250123
- UX: Player is slightly faster.
- UX: Rebalancing for powerups and difficulty.
- Fixed: World 3 was crashing on load.
Version: 0.250121
- UX: Camera shake
- UX: Level difficulty rebalancing
- Fixed: Select enemies would spawn and track without the player being detected first
Version: 0.250119
- NEW: Musical tracks.
- NEW: Hidden cheat code to choose which level you start from.
- UX: Text labels for defender now accurately show how many defenders are left after a powerup event.
- UX: Moved top collision shape higher to allow players to jump on the top barriers
- Fixed: Crashing when player is no longer in player node
- Fixed: Purple Torpedo was not spawning
- Fixed: Defender Powerup was spawned outside of the players reach.
- Fixed: Defender drifts off the screen when fired and no enemies are present
- Fixed: World 5 teleportation was not working
Version: 0.250117
- NEW: Scoring system.
- UX: Some spawn points for enemy were "unfair"
- Fixed: Green Grinder was not responding to defender hits and was invincible. Green grinder can now be killed.
Version: 0.250115
- NEW: Roller enemy. It won't kill you, but it will make your life difficult.
- UX: Audio sound effects
- UX: Red Eater enemy spawned too quickly and too often.
Version: 0.250110
- NEW: Purple Square enemy
- NEW: Defender powerups
- NEW: Redesigned World 1 as an intro level that is easier with simple tutorial text.
- Fixed: World 4 camera crash when speed up/ slow down applied.
Version: 0.250108.2
- NEW: Pause game during play
- NEW: Green Grinder enemy!
- UX: Reduced cooldown time for Defender
- UX: Shrink speed and rotation increased
- UX: Change enemy spawn to be farther from the spawn point
- UX: Defender lifetime increased
- Fixed: Refactored particle code to reduce lag and stutter.
Version: 0.250107
- UX: Shrinking mechanic will be persistant until button is clicked again.
Version: 0.250106
- NEW: Added addtional music
- UX: Defender bullet lasts longer
Version: 0.250105
- NEW: XBox controller support.
- NEW: Game checks to make sure its the current version.
- UX: Improved UI menu.
Version: 0.250104
- UX: Refactored random platform code to load faster.
- UX: Changed particles to be more animated.
Version: 0.250101
- NEW: SHOOT BACK! A Defender seeking weapon can be launched. It will track the nearest Red Eater and recharge every 15 seconds.
- Fixed: Worlds have more platforms to make it more challenging.
Version: 0.241231
- NEW: Users can now press 1, 2, or 3 to speed up or slow down the camera
- UX: Changed background colors on levels to differentiate them
- UX: Spawner platforms have a "thicker" minimum height when procedurally generating.
Version: 0.241230
- NEW: Added controls to shrink the hexagon on keypress to sneak around Red Eaters
- NEW: Added controls to speed up the camera
- UX: Slowed down the Red Eater
Version: 0.241229
- UX: Randomized Red Eater spawn points on all levels.
- Fixed: Player being able to leave via the right side.